Also, we aimed to provide a tutorial to create you own shape by 3D printing.
Specification
Modular
(2,500+ Variations)
PAW 3395 Sensor
(All Units will use 3950 at no extra cost
if components available)
Lightweight
(53-59 grams +- 2g
for most configs)
OMRON Optical Switch
(PCB support both Mechanical Switch + Omron optical switch)
4000Hz Polling
(4K Receiver included in every purchase)
2-Year Warranty
(Modular Parts Rated For 20,000 Cycles)
Mouse Dimension
Founder Edition Complete Set
Frequently Asked Questions
Will third party shapes available in the future?
We are currently working with Top Aimers and Gamers to create collaboration shapes. So, Stay tuned!!
What are switches used in PATHFINDER?
For M1 and M2, the default switch is Omron optical(D2FP). However, we provide compatible PCB footprint to support other mechanical switch. So, you can soldier your self your favorite switch.
M3 click is TTC 7.3mm
Wheel Encoder TTC Golden Dustproof 11mm
M4 and M5 is Omron subminature switch (D2LS-21 20M)
M3 click is TTC 7.3mm
Wheel Encoder TTC Golden Dustproof 11mm
M4 and M5 is Omron subminature switch (D2LS-21 20M)
Can fingertips user use PATHFINDER
The weight capacity of a skateboard can vary depending on the specific components and construction of the skateboard. In general, most standard skateboards are designed to support riders weighing up to 200 to 250 pounds (90 to 113 kilograms). However, it's essential to check the specifications of the particular skateboard you are interested in, as weight ratings can vary among different brands and models.
What will happen if the mechanism break? How durable is the locking system?
20K
Do we need to purchase the 4K Receiver seperately?
4K Receiver out of the box!!. Stay tuned whether we can implement 8K.
Right Shapes
Left Shapes
Hump Shapes
Average(A)
Finger placement : Front / Center / Back
Finger contact : Minimal
This shape may appear basic, but it's intentionally asymmetrical to its left counterpart due to hand anatomy. This enhances dynamic movement and gives your fingertip more room to wiggle
Pinch(P)
Finger placement : Front / Center
Finger contact : Medium
This shape is tapered at the side to shift your grip position forward, similar to a stylus. This design helps stabilize tracking shots, making it ideal for precise, calligraphy-like mouse movements.
Claw(C)
Finger placement : Front / Center / Back
Finger contact : Medium-High
For Claw lovers, with curves designed to support both the fingertips and the sides of your fingers. Not a lot of finger play, but you get a lot of control from greater surface contact.
Right Hand(R)
Finger placement : Front / Center
Finger contact : Minimal
This shape suits the more ergonomically minded, allowing fingers to rest rather than grip. Tests show itβs ideal for palm grips, where the arm handles the main movement while the fingertips take care of micro adjustments
Xtra Claw(X)
Finger placement : Back
Finger contact : High
Bored with safe shapes? Here is Xtra Claw! Designed from player hand scans. In intense firefights, Claw grippers accentuate their fingertips even more. X puts the control force behind your pinky and ring finger, offering a firm grip and enhanced recoil control
Slash(S)
Finger placement : Center
Finger contact : High
Built on the same principle as X, but adapted for people who prefer to place their fingers at the center and not forming a very aggressive claw. Slash is perfect if your ring and pinky fingers tend to clump together during gunfights.
Wave(W)
Finger placement : Front
Finger contact : High
We love Waveβit's unconventional and looks like something Batman would make. Similar to X & S, it shifts forward, providing contact for both fingertips and sides, allowing you to press and point, not just point alone. Wave may just be the shape you deserve, and the one you need right now.
Average(A)
Finger placement : Front / Center / Back
Finger contact : Parallel
The evil twin of the right side's A, but designed for the Thumb (Yes, our Thumb is evil!) and set slightly further back
Pinch(P)
Finger placement : Front / Center
Finger contact : Tilted
Symmetrical to the right-side pinch, this shape positions your thumb slightly forward and at an angle to enhance stability. Originally designed to complement its counterpart, it also pairs well with other shapes for added thumb control.
Claw(C)
Finger placement : Front / Center
Finger contact : Tilted-Tapered
Symmetrical to the right-side pinch, this shape positions your thumb slightly forward and at an angle to enhance stability. Originally designed to complement its counterpart, it also pairs well with other shapes for added thumb control.
Latch(L)
Finger placement : Center/Back
Finger contact : Tapered
Another Pathfinder original created from hand scans. Designed for players who anchor their thumb aggressively who might find traditional mouse design a bit lacking in this department. Itβs very responsive and satisfying if you like pulling the mouse toward your palm to control recoil.
Our preferred amount of palm contact boils down to your playstyle. Pick a hump with less palm contact if you need more maneuverability. You can also use spacers (+1,+2) to adjust where the hump contacts the palm. If you prefer almost no palm contact, you can even remove the shape entirely. Look ma, no hump!
Low Hump(L)
Palm Contact : Minimal
Medium Hump(M)
Palm Contact : Medium
High Hump(H)
Palm Contact : High
Right Hand Hump(R)
Palm Contact : Medium /
favoring the left side